I promise that this is not a “gamers crazy” is not a story – here is real testing and advice and accessories – but it should start in such a way, because I would not have guessed that the bird -like souls Wuchang: Follen feathers will launch with PC performance issues (currently (currently without ‘negative’) Steam review Saying so. Not those easy system requirements, of course?
Certainly yes, it is revealed, although perhaps not to the extent that a page of 7,000 thumb-down symbols may suggest. it GoodIt slowly runs on maximum settings. Is stuttering. The DLSS 4 frame generation is either broken, or applied in a specific way. But you can significantly reduce things with some choice settings adjustment, including low-end graphics cards.
On that note, the minimum system requirements still prove to be quite reliable. Even accounting for the top-end CPU and RAM of RPS test rigs, fitting it with 6GB GTX 1060 was enough to average a very playable 44fps on a low preset of Wuchang at 1080p at 1080p-Although TSR was very helpful with APSSTING. From the recommended glasses, meanwhile, Intel’s Arc A750 average 51fps at high, again with TSR. Although you usually want 60fps from “recommended” GPU, it is encouraging that cheap and old components do not need to harden it on 30fps.
Nevertheless, FPS tells average but half the story. Traversal Stutter- The way it occurs, when physically new, moves to unloaded areas-a regular phenomenon, which disrupts the feeling of lubrication that can otherwise enable more enjoyable sword-brushes. The TSR also looks worse here than being in other unrealistic engine 5 games, with very noticeable ghosting and apostle on its high quality settings. And, as long as you do not have an RTX graphics card that will allow you to replace it with DLSS, it is essential to maintain the performance effectively, including 1080p.
I would also not be surprised if many of those performance complaints arose from their efforts to run Wochang on their highest preset, extreme and ultra. Looking at the RTX 4060, one of the most commonly used GPU among steam players, is a great difference between these run vs low quality presets: clinging to 1080p, with TSR (quality mode, originally) with TSR (originally), extreme average 52fps and ultra 55fps, 64Fps before growing rapidly. This degree is not unheard of the potato settings of the game to beat fundamentalists, although it suggests that those of us who expected Butter Frammelets on the new gear based on the low minimal glasses of Wuchang, they can indulge in wishful thinking.

The good news is that most of the performance benefits of the low preset are focused in the minority of their individual settings, which means that you can keep most of the quality togles in your best form, claiming a large FPS bounty from some cuts. I found that, so far, the most performing-intensive settings are the quality of the shade, the quality of the vegetation-these parts have a lot of large trees-and global lights, so reduce them from their peak or high levels should tolerate delicious fruit fruits.
I will also recommend changing TSR with DLSS from the heart, if your GPU allows it, and despite the fact that – by reducing everything – I have just said about getting frames – NVIDIA technology works slow. To be about 8% slow, specific at my RTX 4060. However, it looks much faster and cleaner than TSR, with more effective AA and low visual artifacts. It cannot make 8% night and day difference, but does the overall quality of DLSS.
Thus, I make my benchmarks with the quality of shadow (low, but no one is sharp), the vegetation on low, completely disable global lights, and DLSS set on 67, finally scored 80fps. Did it fix the stutter? No, but at least partially softened its irritable explosions, with normal performance, despite landing between mid and low preset, sticking to its extreme levels despite the bulk of individual settings.

By obtaining well above 60fps, Wochang is also a viable frame generation candidate, which is available for the standard 2x FG and RTX 50 series for RTX 40 GPU up to 4x MFG (Multi Frame Generation). However, it is indeed a bizarre querch that this game frame handles the gene: it is disabled by surroundings dialogue. You can count 120fps-Plus numbers in the steam performance monitor through a bamboo forest, but when meeting NPC with some souls “Ah, who is there?” The fuck, the frame gene will suddenly close itself. Then, once the dialogue ends, it comes back, yet declares its return with another stutter. I have never seen anything before and, honestly, there is little disadvantage to explain it-I wonder if it has to do something with the frame-sequence of cinematic animations, but then most of these speaking characters rarely go away from their place.
More likely, it is just a random bug, but still, do not rely on the projection tendency to calm the PC pain of Wochang. Instead sacrifice some settings, and see if it helps to move the falling wings to the sky.