A very good reason is that the platinumgams went to the neer automata with such a different possible end: their publishers, square enics, directly up told them that the game needed more stuff.
Neer Automata Director Yoko Taro and Producer Yosuke Sato sat for one Square Enix Interview Recently to celebrate the 15-year anniversary of the Neer Series, and he talked about all kinds of goods, including the fact that Taro slipped the sev-dalting of the original game just the last seto of the seto.
At one point in the interview, the pair was asked why Neer Automata has so many ends. There are 26 ends in the game, which is not anywhere near the amount seen in sports like Baldur’s Gate 3, but it is still enough for an action-RPG.
The wire reaction was simple: “It is an idea that we brought from Drakengard. And the reason is that Square Enix asked us to ‘add more materials!”
Neer Automata is difficult to imagine, not a pile of ending, and it is interesting to, what it seems, Platinum presented a first construction of the game, which was originally less of them, should only be asked to go back and add more.
In a very disappointing Yoko Taro News, recently acclaimed visionary said that he is worried that the game deity AI would lose jobs and be “treated like Bards” in 50 years, although Danganronpa Mastermind Kazutaka Kazutaka Kodaka argued that technology could still not work like a real manufacturer. Someone can only expect.
Playstation Boss praised Neer Automata as a savior for Japanese Games abroad, Yoko Taro says he was specifically asked to focus on Japan as it would not fly abroad.