I am open Spire killPick up a character, and immediately hit a wall: the blessing of the neve. Should I sleep A sheet? A random residue? This is a simple option that frightens me.
It should be easy, right? Choose whatever is best.
And it was simple when I started playing the game. Some options were only clear: Choosing a relic is better than taking cards because I do not need to draw it. Choosing 100 gold is not good because it is not a lot of money, and losing maximum health for a large buffer was always a good negative side.
Then I bent on the game. I went to Escation 20 20 times, defeating the corrupt heart several times and completed it with all the characters.
And now, whenever I go back with all these achievements and look at the blessings of Nev, I think I got Dumber. These options are now very difficult.
“Well, so if I ‘choose a card’, I give air before the first floors. More health, more remains, more gold, better cards for the elite, better card. But if it’s a middle mango? Or is it a middle mango? Or some useless unusual? It’s dead in act 2. It’s a curse. But I can remove it later. Then I don’t need a better card later. Was, but perhaps it was good.

How is it playing Spire kill They feel that they have played enough. You weigh that every option affects you now, later and later. Best players such as Zorbes and Balord have less chaotic versions of this monologue in their videos, but they also keep it in mind.
It extends to every other choice in the game. Spire kill The discord server and reddit forum have extremely complex and even deviations for simple questions, such as “Which card should I choose here?”, Which usually “Please show us your map and other cards in your deck.”
There is a group of ways to see these cards. I can see Ineklad’s sword Boomrang, who faces three damage to a random enemy thrice, and says it is surprising because it is scales with strength and it is useless because it is almost useless in quarrels with many demons or thorns.
Each player has a different way to analyze his own attitude and things. So the cards that can just look like nonsense for new players – as I felt they could really be good.
Spire kill Very much becomes a game of viewing a card that makes it bad, instead it is good.
And after 1,000 hours, you think I have enough experience to see these cards and answer the simple question: “Is this a good card?” But I can’t. It is good, it is bad, and it is middle at once because it depends.
It is a matter of choosing your approach to the game. So some players may feel so lost. And that’s why you see other players, true veterans like Lifecock, Jorbes and Balord are very long. Spire kill Run.
The more you play, the more you realize how complicated it is.

When you look at a card and think that it is good or bad, you are also thinking that it is also thinking that it has medicines, residues, specific monsters, statistics, powers, powers, debates, monster buffs, maps, shops, your deck size and countless other details.
This complexity feels that I am dissecting the game at its core. Not able to answer simple questions is that the game makes so great. If the answer is as simple as “it’s good,” it is bad, “yes or not,” it becomes boring. There will be nothing to talk.
We already know a lot what is coming Kill Spire 2Mega Crit Dev is sharing monthly newspapers with his community, teasing some interesting changes, such as some powerful character-specific cards are becoming colorless, meaning that they can now be chosen by any character).
But it does not seem that the origin of the game will change. and I like it. I hope Kill Spire 2 The first one is confused as the first one, because the moment I can say ‘it is good, it is bad’ when the fun ends.

