The Nat Fox of the Developer Sucking Panch Productions, the co-director of the ghost, the co-director of Yatei, appeared in a voice today for 18 minutes presentation about the story and new features of the game ahead of their release on 2 October on Playstation 5.
In the ghost of Yetai, players control Etsu, who is CE as CE (including Mount Yatei) as CE, a ghost hell on revenge. The rumors revolving around him are not completely untrue, as he is out to take revenge and will not stop anything to get it. The ATSU’s family was killed by Yitei six, a group, which he has taken an oath to kill one by one. After his family was killed, ATSU left the Ezo, but has returned after 16 years, ready to plan a completely vengeance.
https://www.youtube.com/watch?v=cgm6Poo2jmy
The showcase for the game shows that, when ATSU returns home to childhood home, the player can immediately push a button to return to time when ATSU was a child to gain a better understanding of his past and his family. It is not clear where this capacity is limited, but the technique looks impressive.
As players ascertain the world and get into trouble, they will collect cards that represent clues and potential places to detect. When you interrogate a character after defeating them, you will clearly get the option of the card. Some cards will push you to interesting places with upgradation. Others will show you where to go into the quarrel. The card system is how you will keep track of different missions.
In addition, as you fight on your way to take Yitei six down, your reputation will increase, as your reward, ATSU will be made more susceptible to random passer. The ATSU can also chase the bounty itself, which will be part of the card collection system.

In terms of exploration, sucking punch showed ATSU looking for a hill, a new ability, and a altar of reflection, which gives him access to new abilities. You can buy maps from cartographers at important places, but taking some inspiration from Zelda: Breath of the Wild, ATSU can also see through a spyglass in distance and mark interesting places that players want to investigate anytime without entering the menu.
As it happened in Tsushima, the air will guide you to your new destination, but Fox and Connell say that now you can guide your horse to ride fast through flowers.
Fox and Connell also consecutive points that the game is designed to take the players at whatever speed they want. With the story missions and explorations, ATSU was shown to be a game with coins slipping on a table briefly and bamboo was cut off, such as Jin Sakai did in the ghost of Tsushima.

When you are not riding your horse and playing the game, the ATSU gets into a quarrel and uses a wide range of weapons than which. She can use a Katana, Kushrigama, ōdachi, dual swords, or spears. He has access to bow and arrow, musk, kuuni, bomb and blind powder. His arsenal is deep.
In a sequence shown, the ATSU grabbed an enemy to close and kill them using a Kusarigama. Then he threw a spear on an enemy before closing with double swords in the rest of the group. He has no qualification to use whatever is necessary to win the battle. We also saw a secret sequence, where ATSUs took out a collection of three enemies at high speeds without consciousnessing anyone, such as Batman was able to do in Arkham Night. Mid-combat can be replaced by arms, and it will apparely be necessary for each fight to walk between weapons.
We learned a little more about animal peers. There is a wolf with ATSU, or can choose to be a wolf with her, and we saw a scene where the wolf helped her take her down very quickly.

In the open world, ATSU can establish camps to relax and cook food, but it will also show various characters and pedals. The presentation can establish the implication ATSU camp and invite specific pedallers, where she can buy various tools, weapons, clothes. The sucking punch showed tons of various fabric options and combinations. These various character-based shops will tell you when they will have a new inventory.
Two music tracks from the game from composer Toma Ottova are clearly available immediately on various streaming services. The soundtrack is using eastern instruments with western tastes to be something unique and authentic.
Sports at the time of launch will be playable in Japanese with English subtitles, and sucking Panch has once again participated with the Estate for Kurosawa mode of the famous Japanese film director Akira Kurosawa. This mode allows you to play games in Black and White, the film adds grain and audio effects and more. But Kurosawa is not the only director sucking punch. Miike mode, inspired by director Takashi mic (13 killers, Ichi the killer), zoom the camera closely and adds more blood and mud. Vatanbe mode, inspired by director Shinoichiro Watanbe ,
Photo mode is also making a return, which is good news because it produced some of the most impressive photo mode images of the previous generation console. During the segment, a picture shown the ATSU with a bear. Perhaps it’s another friendly animal partner?
YouTee’s ghost is coming in Playstation 5 on 2 October. So far? It looks fantastic.