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Here is our recommended construction for KF3 engineer perk.
Shiny new third entry killing Floor The series is finally here. The launch features six squares, the game has a ton weapon, skill and perk variety, which all contribute to its high recurrence value.
One of these allowances is an engineer, a heavy soundwave indulging who thrives at killing Z with shotguns, explosives or sounds. He is one of the less interesting allowances in the game, failing to stand out adequately between other shotguns and explosive users, but carries a very powerful gadget that can score or break a high difficulty run.
To help top the top of our game at all times with the engineer, we have designed the following build.
Best construction for engineer in KF3
The engineer has two shotguns, a grenade launcher, and a laser rifle that is at its disposal, each to play in different ways. For our construction, we are going to a shotgnner engineer playstail, using our two shotguns out with different pills for maximum single and multi-goal damage. The engineer is a great perk to clean the huge waves of enemies due to his gadget, but since it will not always be available, we have to rely on his second primary weapon.
Pump-action shotguns are in OP KF3 To ignore, and engineer default Contek CSG is fully capable of tightening zeds at any difficulty.
Loadout

Here is our recommended construction:
- primary:
- Contek csg:
- Fire shells
- Shotgun repression
- laser sight
- Reflex vision
- Drum mags
- High veg receiver
- Bonebreaker
- Explosive slug
- Shotgun repression
- laser sight
- Reflex vision
- Drum mags
- Fast action receiver
- Contek csg:
The reference is a pump-action shotgun, while the bonorbreaker is automatic. For Close-Rage Z in the requirement of a proper thrashing, you would like to use the contek, while long distance changes should be handled with a bonbreaker, whose explosive shells will ensure targets and some around it come in the state. Additionally, Contek is perfect for large, heavy armored zeds because only a few hits for important areas are enough to waver and open them for an execution.
- Side arm:
- Crate
- Electric gunpowder
- Scaby
- laser sight
- Reflex vision
- Extended magazine
- Heavy frame receiver
- Crate
Krait is one of the better side arms in the game, which offers a good rapid-firing to the engineer a perfectly automated option. When you do not use it all the time, it is good that it is excluded for the rare opportunity you knock down or simply spray and pray in a group of crazy z. The heavy frame receiver will slow down its fire rate, but the regeneration of massive damage is worth it, given how quickly the gun sets on fire.
Skill

Like other allowances in the game, the engineer has its own set of passive, throwable buffs, and gadget reforms that allow them to achieve the final power. Since we went for a shotgun-centered loadout, we will also target the shotgun in the skill tree, while focusing on increasing the efficacy of Betty and Bankad.
- Teenagers,
- tool up
- Huge loss
- Bleeding for motion
- scatter plot
- Rally beacon
- Throwing
- land
- Capacity increase
- Super Shreder
- Capacity increase
- Second time around
- Gadget
- steady
- Sound wall
- Clean the area
- Sonic Salvo
- Esoteric pedal
With this skill set, you will have a ton loss from both your weapons, and from your throwing and gadget. You will have lots of fonds for your dynamics and protect, while how powerful will be due to your soundwave explosions while maintaining a lot of efficiency in the boss quarrel.


Published: July 24, 2025 05:31 pm